AR and VR Development Training Programs

We've spent years figuring out what actually works when teaching people to build immersive experiences. Our programs focus on practical skills you'll use from day one — because theory without practice doesn't get you very far in this field.

8 months
Comprehensive program duration
12-15
Students per cohort
240+
Hours of hands-on training
15+
Real project builds

What You'll Actually Learn

Our curriculum evolved from watching students struggle and succeed. These modules connect in ways that make sense when you're building real applications.

01

Spatial Computing Foundations

Before diving into Unity or Unreal, you need to understand how humans perceive three-dimensional space and how to design for it. This isn't just theory — you'll start building simple interactions within the first two weeks.

  • 3D coordinate systems and transformation matrices
  • User interface design for immersive environments
  • Ergonomics and comfort considerations
  • Input methods and gesture recognition basics
02

Unity Development Track

Unity is where most VR development happens these days, and for good reason. We'll get you comfortable with C# scripting, the XR Interaction Toolkit, and performance optimization techniques that matter in production.

  • Scene management and asset workflows
  • Physics simulation for realistic interactions
  • Shader programming for visual effects
  • Multi-platform deployment strategies
03

AR Development Specialization

Augmented reality brings its own challenges. You'll work with ARKit, ARCore, and learn how to handle real-world tracking, lighting estimation, and the spatial mapping that makes AR feel natural.

  • Plane detection and surface tracking
  • Image recognition and marker-based AR
  • Occlusion handling and depth sensing
  • Mobile optimization techniques
04

Real-World Project Development

The final months focus on building something substantial. You'll work in small teams, deal with actual client briefs (we partner with local businesses), and experience the full development cycle from concept to deployment.

  • Agile development in XR projects
  • User testing and iteration processes
  • Version control and collaboration tools
  • Portfolio development and presentation skills
Students working on VR development projects in collaborative workspace

Program Features

  • Access to Meta Quest 3 and HoloLens 2 devices
  • Weekly code reviews with industry professionals
  • Guest lectures from active XR developers
  • Dedicated project workspace in Córdoba
  • Portfolio review sessions before graduation

Meet Your Instructors

These are the people you'll actually be learning from. They're still building XR applications when they're not teaching — which means they know what's working right now, not what was relevant five years ago.

Portrait of Liselotte Vanhanen, AR Development Lead

Liselotte Vanhanen

AR Development Lead

Spent six years at a Barcelona AR studio before joining us. She's particularly good at explaining the messy reality of mobile AR development and has a knack for debugging spatial tracking issues.

ARKit ARCore Swift
Portrait of Eivor Gudmundsdottir, VR Systems Architect

Eivor Gudmundsdottir

VR Systems Architect

Came from the gaming industry with experience in multiplayer VR environments. She teaches the Unity modules and runs the performance optimization workshops that students say are challenging but incredibly valuable.

Unity C# Networking
Portrait of Branislava Tomic, UX Design Specialist

Branislava Tomić

UX Design Specialist

Transitioned from traditional UX into XR about four years ago. Her background helps students understand why certain interactions work and others don't — which turns out to be half the battle in immersive design.

Spatial UX Prototyping Research

Next Cohort Starts September 2026

Applications open in May. We keep groups small deliberately — you'll get actual attention and feedback, not just access to recorded lectures. If you're serious about working in XR, let's talk about whether this program makes sense for where you are now.